Senior ENVIRONMENT Artist / DIGITAL Matte Painter / CONCEPT Artist
My Work
My Latest Show Reel
2024
Matte painting and environment work from 2000-2024. Including jobs at RISE, Trixter, Dneg, MPC and many more.
Projects
2024
2019
2015
2012
...
Powered by Artstation
You can find a collection of my latest projects on Artstation. Matte paintings, environment and concept work from 2000-2024. click here
Feature Film List
Filmography
2024
2019
2015
2012
...
You can find a list of every movie I worked on at the International Movie Database Website. click here
Career
2024
2019
2015
2012
...
Here you can read more about projects and companies I worked for, and have a quick overview of my career.
Rainbow Reactor
2017-2024
​
Golden Kingdom
I started developing this game in 2020 with an early version of Unreal Engine 5. Today I have a demo map ready and starting looking for investors. The goal would be to create an Openworld PC-VR Fantasy Game with photoreal graphic and a AAA feel. Including several 16 sqkm maps and a story driven part that could be played together with 3 friends. If you want to have detailed Information, please click here
Virtual Reality
Me and some of my friends are currently working on a VR game called “Rainbow Reactor” and its sequel “Rainbow Reactor: Fusion". If you are interested, follow the link and have a closer look.
These games where released on several Platforms Including Steam, Meta Quest, Playstation VR2 and Pico click here for RR, click here for RRF
Art
2024
2019
2015
2012
...
Artbooks and Exhibitions
In 2019, I took part in an exhibition called Unseen Westeros. The exhibition was held in Berlin and featured 40 artists, who contributed matte paintings of unseen locations from Game of Thrones. I made a panoramic painting of the ruined city of Yeen, which was 5,4 meters wide.
​
There also was a Kickstarter campaign featuring an art book of this exhibition. The exhibition was a great success and will be continued in the future. For more information, click here
​
From 2015-2018, I made concept artworks for the PlayStation 4 Video Game Horizon: Zero Dawn. I was lucky to have three of my paintings published in the official art book. Here is the Amazon link click here​
Art Exhibitions
In 2024, I joined the team of Cinesite London and mainly worked on two 360 degree projections for the Framless art exhibition. It created pictures of the famous painter Canaletto and Grimshaw. If you want more information or visit the exhibition please click here​
BIO
I have been working more than 25 years in the VFX industry.
In the last 20 years I mainly worked as a digital matte painter, concept and environment artist. For projects like "Loki", "The Marvels", "Shang-Chi", "Captian Marvel", "Black Panther", "Horizon: Zero Dawn", "Guardians of the Galaxy 2", "Star Trek Beyond", "Captain America 3: Civil War", ”Terminator Genisys”, "The Hunger Games: Mockingjay - Part 2", “Avengers Age of Ultron”, ”The Man from U.N.C.L.E.”, “Captain The America Winter Soldier”, “Cloud Atlas”, “Harry Potter and the Deathly Hallows”, “X-Men First Class” and many more. In the last 7 years, I produced a VR video game called “Rainbow Reactor” and the Sequel "Ranbow Reactor Fusion" on Meta Quest, together with some friends, so I worked a lot with Realtime engines like Unity and Unreal Engine. In the last 3 years I started to build open world environments for a secret VR Game with the help of Houdini and Unreal Engine 5.
Software and Tools
CONTACT
game development (tools: Houdini /Houdini Engine Unreal Engine5, Unity)
matte painting / environment (tools: Houdini, Clarisse, Maya, Mari, Photoshop, Nuke, Mudbox, Z-Brush, Substance Painter, Quixel Mixer, Speedtree, Zbrush,)
concept art (tools: Sketchbook Pro, Photoshop, Maya, Mudbox, ZBrush, Substance Painter)
lighting and rendering (tools: V-ray, Arnold, Clarisse, Karma,)
compositing (tools: Nuke, Nuke Studio, Flame, Smoke,)
VFX supervision / set supervision (commercial, feature film)